Game-Based Learning Material for Developing Reading Comprehension

Authors

  • Karen Mae B. Bondaug Department of Education - Ozamiz City Division Author

DOI:

https://doi.org/10.57200/apjsbs.v19i0.274

Keywords:

Game-based learning, instructional material, games, digital games, taskbased games

Abstract

To address the deteriorating reading proficiency of learners in the entire country, the Department of Education strengthened the reading programs in schools. Teachers were urged to create projects and materials to aid this advocacy. Given this, the present study developed instructional material for Grade 8 learners to enhance their reading comprehension. Using the modified three-stage instructional development model of Seels and Glasgow (1998), the researcher developed a research-based instructional material integrating the principles of game-based learning. The game-based instructional material focused on developing specific competencies identified as the least mastered skills of the learners. The material was evaluated by a panel of experts, the teacherusers, and the learner-users. This was then implemented to target users to determine the material’s effectiveness in developing the target competencies. The pretest and posttest results yielded a significant difference in both the try-out and implementation stage signifying that the material was effective in increasing the reading comprehension level of the learners. Moreover, positive feedback was also gathered from both the teacherusers and the learners. The material was also found to increase the learners’ interest and engagement in their reading class.

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Published

2021-12-31

How to Cite

Game-Based Learning Material for Developing Reading Comprehension. (2021). Asia Pacific Journal of Social and Behavioral Sciences, 19, 23-38. https://doi.org/10.57200/apjsbs.v19i0.274

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